1）据mobile-ent报道，黑莓一直在不遗余力地鼓励开发者面向BlackBerry 10开发应用，但最近有消息指出，该平台应用商店BlackBerry World的12万款应用中，有4.7万款来自单独的一家公司S4BB。
US digital ad spending(from eMarketer)
5）据gamasutra报道，11 bit工作室制作人Stan Just（代表作为《异形：地球战区》）在日前的GDC Europe大会上探讨了开发团队的不同管理方式，并指出综合型管理方式效果最佳。
developer team(from edge-online)
1）The lone developer: 47,000 BlackBerry 10 apps come from one company
by Phil Tottman
Raising doubts around the company’s claim to be building a viable app store.
In a bid to encourage developers to make their existing apps usable on the BlackBerry 10 operating system, the company has showered them with resources and money, yet it has been revealed that of the 120,000 apps on the app store, more than 47,000 of them come from one – obviously very busy – developer.
However all is not as it seems, the ‘impressive’ amount of apps from S4BB becomes less so when you really look into what there is available.
Adam Emery, a spokesman from BlackBerry, said: “Developers in all app stores employ a number of different monetisation tactics. BlackBerry World is an open market for developers and we let market forces dictate the success or failure of these tactics.”
Admittedly there are a few legitimate apps from the lone developer, however a number of them – and by ‘a number’ we mean a bloody lot of them – turn out to be city guides, or audio books, phrasebooks and RSS feeds from news sites.
It is understandable that most of these are passable as an app, but the simplicity of them – meaning a developer could vomit out a load in a short space of time – make them pretty pointless.
This is surely an issue that BlackBerry should be addressing. As it is the FBI’s current choice of device, it would make sense that BB should be a bit more strict with its security in all aspects of the business – if a single developer can flood its app store so heavily without being dealt with, who knows what else people could get away with.
That may be why Samsung is being trialled as the new secret agent’s device.
S4BB appears to just be aggressively drowning BlackBerry World in an attempt to get noticed, like a really naughty, attention seeking child – and its spoiling parent is just turning a blind eye rather than tackling what could be an annoyance to those who use the app store.（source：mobile-ent）
2）For Marketing Games In The US And Europe: Kabam Partners Up With Tokyo-Based KLab
by Dr. Serkan Toto
Business daily The Nikkei just reported on its website that Kabam has signed a deal with Tokyo-based (and listed) mobile game maker KLab (3656).
Under the deal, Kabam will market and distribute some of KLab’s titles in the US as well as Europe. KLab’s most famous game internationally is card battler “Lord Of The Dragons”.
KLab has offices in Japan, China, the Philippines, Singapore, and the US (it seems the deal is aimed at Europe in particular).
According to the Nikkei report, a yet-to-be announced mobile RPG from KLab will be distributed outside Japan by Kabam as early as next month.
This could be KLab’s new game Rise To The Throne – or possibly an entirely new title.
KLab recently made headlines with their alliance with Microsoft, followed by a funding round worth US$9.3 million.
In April, Kabam said it has set up a US$50 million fund to help Japanese mobile game makers enter Western markets.（source：serkantoto）
3）Android malware threats spike 35 per cent year-on-year
by Zen Terrelonge
Riddled with attacks via banking, data, dating and beyond.
Android has always been accused of security problems due to the open source nature of its design, and McAfee Labs says the malware threats on the Google OS in Q2 rose by 35 per cent year-on-year.
The attacks are coming in a plethora of forms, such as: SMS-stealing banking malware, fraudulent dating and entertainment apps, weaponised legitimate apps and malicious apps posing as useful tools.
Banking violations are happening with hackers stealing usernames and passwords, then intercepting verification codes that are being sent from the bank to the consumer via text.
Meanwhile, those unlucky in love have been scammed by people paying for services that don’t exist.
It seems Trojan apps are the worst ones to watch out for however, with real apps being converted to act as spyware and collect data – call logs, contacts, location, texts – from devices.
Vincent Weafer, SVP, McAfee Labs, said: “The mobile cybercrime landscape is becoming more defined as cyber gangs determine which tactics are most effective and profitable.
“As in other mature areas of cybercrime, the profit motive of hacking bank accounts has eclipsed the technical challenges of bypassing digital trust. Tactics such as the dating and entertainment app scams benefit from the lack of attention paid to such schemes; while others simply target the mobile paradigm’s most popular currency: personal user information.”（source：mobile-ent）
4）US digital ad spending to hit $42.26 billion this year
by Phil Tottman
US digital ad spending to hit $42.26 billion this year
Mobile spending expected to rise 95 per cent.
Digital ad spending in the US will rise from $36.80 billion last year, to $42.26 accounting for 24.7 per cent of total media ad spending this year, reports eMarketer.
However the latest forecast for digital ad spending expects a 14.9 per cent growth, which is a touch below the 15 per cent last. This is expect to continue to fall through 2017, when spending will rise 7.1 per cent to reach $61.35 billion.
The figures show a slight increase from eMarketers June forecast which predicted that marketers would spend $41.94 billion this year on advertising appears on desktop platforms as well as laptop, mobile and other connected devices.
The growth is largely due to the increase in mobile spending in the last few months, which is now expected to hit 8.51 billion this year, compared to a previous estimation of $7.65 billion.（source：mobile-ent）
5）Which management style is right for your game studio?
By Mike Rose
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Working out the best management style for your development team depends on the varying levels of experience of your team, 11 bit Studios producer Stan Just argued at GDC Europe today.
The Anomaly Warzone Earth producer discussed a range of popular studio management styles, and explored which styles are best in different situations, concluding that a combination of styles can work best.
The “Selling” approach for example, in which a manager tells employees what they need to be doing specifically, and then keeps a close eye on the execution, can lead to the best control and most intuitive approach — however, this can prove rather demotivating for employees, and lead to low levels of creativity, as developers cannot then explore and innovative as much.
The “Participating” approach, in which the team comes together with the leader to make decisions, and the leader is actually an integral part of the team, can lead to great creativity in comparison, and often leads to the best quality game. But it can be hard to pull off this structure, especially when a quick, hard decision is required.
Meanwhile the “Delegating” angle — with the leader handing tasks out to the team and rarely checking up on them, essentially trusting them to create the best possible content — can be the most satisfying approach and provide a lot of team freedom, but can also be hugely risky, and is pretty awful for an inexperienced developer.
But Just argues that applying different elements of each approach can have great effect. Delegating to more experienced employees while selling to the lesser experienced team members, for example, can be a good approach.
“Assist when important work may not be appropriately delivered,” he reasoned, “and participate with your best talents to deliver greatest quality.” Allowing the more experienced team members to keep checks on the less experienced can also be a great way to effectively manage the team.（source：gamasutra）